With its satisfyingly challenging lightsaber combat and on-brand recreation of the Star Wars galaxy, this is the game fans have been waiting for
Star Wars video game fans have waited impatiently for almost a decade for a romp through their favourite galaxy in the best traditions of the action-adventure game. Out of mercy (for I, too, am a fanatic), Ill cut to the chase: Star Wars Jedi: Fallen Order does indeed deliver on that. Hitting all the right notes and not just with the fluttering woodwind and heavy brass of the John Williams-styled orchestra Fallen Order is right on brand.
It has the ancient ruins of mystical past civilisations seamlessly blended with the crashed hulks of light-speeding starships; the militaristic, sterile, black and red halls of the Empire, with rapidly sliding doors that open on to lush landscapes. Alien life lurks everywhere, some cutesy, some deadly.
Each planet but especially the freezing, windswept stone villages of Zeffo that are overrun by stormtroopers could be a Star Wars movie set. And Cal Kestis is a model Jedi protagonist a lonely, brooding apparent nobody in the armpit of the galaxy whose fate is suddenly redirected towards heroism. His cute droid companion, BD-1, clings on his back, chirps in robot speak and aids him with holographic maps and occasional wisdom. Perhaps he was the runt of the R2-D2 litter.
And, of course, there are plenty of roll-your-eyes throwaway comedy lines the tonic of the Star Wars saga.